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Wireless Gaming Predicted to Generate $7 Billion by 2008
Posted: 13-Apr-2003 [Source: Strategy Analytics]

[Strategy Analytics predicts wireless games will generate revenue in excess of $7 billion by 2008 with downloadable Java and BREW games pushing the growth curve.]

Strategy Analytics, the global research and consulting company, today released a new report, "Download Platforms to Drive $7 Billion Wireless Games Opportunity." This report advises wireless operators to leverage their billing assets in order to develop both retail and wholesale games download strategies, and maximize gaming returns.

Senior Analyst, Nitesh Patel, suggests, "Carriers can capitalize on their pre-eminence within the service delivery chain if they develop flexible tariff approaches which smoothly pass significant proportions of revenue back to IP owners, games developers and publishers. In both of these respects, carriers' investment and choice of charging platforms will prove crucial determinants of success."

By 2008, Wireless games will generate revenues in excess of $7 Billion, with downloadable Java and BREW games both offering the greatest potential for growth. The emphasis on browser-based games and text games will fade from the games developer community and consumers horizons, as users become seduced by branded downloadable games that are available for their multimedia handsets.

David Kerr, Vice President of the Strategy Analytics Global Wireless Practice, adds, "Decisions to develop both retail and wholesale strategies for games is a key turning point in the industry. These decisions will enable operators to focus on increasing sales from their own brand of retail games services, while allowing them to use their billing platforms as a strategic asset to earn revenues from the wider growth of the games market."


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