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Nokia and Sun Extend Collaboration To Drive Multiplayer Mobile Java Gaming
Posted: 30-Jun-2004 [Source: Nokia]

[Nokia to integrate its SNAP Mobile solution with Sun'a J2ME Wireless Toolkit and related technology to create an end-to-end offering for the download of Java games and multi-player Java game connectivity.]

San Francisco -- At the JavaOne [sm] Developer Conference Tuesday, Nokia and Sun Microsystems, Inc. extended their cooperation to simplify the development and delivery of mobile multiplayer Java (TM) technology-based games for developers, service providers and operators. Under this extended collaboration, the Nokia SNAP Mobile solution will be integrated with Sun's award-winning Java (TM) 2 Platform Micro Edition Wireless Toolkit, Sun Java(TM) System Content Delivery Server and Sun Java (TM) Enterprise System running on the Solaris (TM) platform to deliver a carrier grade solution.

This end-to-end, integrated offering will provide mobile operators and game distributors with a reliable and scaleable platform for the download of Java games and multiplayer Java game connectivity. This will further foster community development amongst game players, thus ultimately expand the market for multiplayer games on mobile Java devices. As the first game developer to adopt the SNAP Mobile solution, Sega Mobile launched and demonstrated the world's first SNAP Mobile based Java games at JavaOne this week.

"We are excited that SNAP Mobile will be an integral part of the world's leading development toolkit for Java terminals," said Ilkka Raiskinen, Nokia's Senior Vice President, Games Business Unit. "We want to help build a holistic Java multiplayer community solution for operators and service providers. Working with Sun, a leading provider of Java content download solutions and carrier grade infrastructure, to create a healthy game development ecosystem makes great sense for us. We are delighted to see Sega Mobile's rich Java multiplayer games that support the usability and utility of SNAP Mobile."

"The integration of SNAP Mobile technology into the Sun Java Wireless Toolkit will result in a robust and reliable mobile multiplayer gaming solution that will streamline the development and deployment of Java-based multiplayer games," said Chris Mellisinos, Chief Gaming Officer, Sun Microsystems. "Until now, the growth of this exciting sector has been slowed by technical barriers and network connectivity. With the announced cooperation, we are addressing these issues by removing technological uncertainty while allowing operators, service providers, and game developers to concentrate on their core competencies rather than the underlying technologies."

At the JavaOne Conference this week, Sega Mobile is demonstrating Reversi and Blackjack, the world's first casual Java multiplayer, community-enabled games based on the SNAP Mobile solution.

"Mobile multiplayer games represent an interesting and profitable business opportunity for SEGA," said Yuki Kobayashi, Director of SEGA Mobile, Sega of America. "The commitment made by Sun to integrate mobile multiplayer features by supporting SNAP Mobile technology, underscores the superiority of the Nokia SNAP Mobile solution. Nokia and Sun are solid players in an otherwise fragmented, immature market; we are pleased to have participated in this effort from the outset."

The terminal libraries to enable the SNAP Mobile community and multiplayer features for Java devices are expected to be integrated in the J2ME Wireless Toolkit in early 2005.


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