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Number of 3D Mobile Devices Will Surpass 148 Million in 2015, Says In-Stat
Posted: 15-Aug-2011 [Source: In-Stat]

[In-Stat says demand in the 3D market is pushing the technology to overcome some of the current limitations and forecasts the number of 3D mobile devices will surpass 148 million units in 2015.]

Scottsdale, AZ -- The implementation of 3D on mobile devices is still in its infancy and requires a much more advanced technical solution for both viewing 3D and capturing 3D. However, the tremendous size of the mobile market is driving the industry to overcome some of the current limitations. 3D displays are still evolving, while image sensors are benefiting from a TAM that is likely to triple by 2015, and the processing solutions are already on a roadmap that will support the increasing demands of 3D. New research from In-Stat ( forecasts that the total number of 3D mobile devices will surpass 148 million units in 2015.

“Despite the advances in the technology, adoption of 3D in mobile devices is still likely to be relatively slow due to limitations in content, the potential of eye strain and headaches from viewing 3D content by some, and the additional cost for 3D content and devices,” says Jim McGregor, Chief Technology Strategist. “Although 3D has been around for decades, the current technology is new and advanced. And, as with any new technology, adoption will increase as the ecosystem matures, costs come down, and the ability to capture 3D is combined with innovative mobile applications, which is likely to be in the 2013 to 2015 timeframe.”

Recent research findings include:

* Nearly 30% of all handheld game consoles will be 3D by 2015.

* 3D mobile devices will increase demand for image sensors by 130%.

* In 2012, notebook PCs will be the first 3D enabled mobile device to reach 1 million units.

* By 2014, 18% of all tablets will be 3D.

RecentIn-Stat research, 3D on Mobile Technology: Processors, Image Sensors, and Displays Drive the 3D Experience (#IN1105069SI) analyzes the challenges and opportunities for 3D technology in mobile devices and what it means for the underlying technologies, image sensors, mobile processors, and displays, as well as the potential impact on costs and other technologies in the mobile market.


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